Thursday, February 5, 2015

rigg

https://www.youtube.com/watch?v=cGvalWG8HBU

1. clear parent.
2. ik.
3. pole.
4. record frame.




facial rigging:




2.


3. face capture with Sintel Face Rig prototype for facial animation in Blender.


blender skin:



透明度:直接在output 改

1. rgb 色彩的意義:


其實是一種 input /output 的對應關係



2. rgb 色彩曲線

http://ayu6628.pixnet.net/blog/post/4806718-%E8%AA%BF%E6%95%B4%E5%9C%96%E5%B1%A4-%E6%9B%B2%E7%B7%9A(rgb%E8%89%B2%E5%BD%A9%E6%A8%A1%E5%BC%8F)%E3%80%90photoshop%E6%95%99%E5%AD%B8%E3%80%91






變亮:





result:
After:




透明度:配合輪廓





進階調整:





3. texture node:


4. texture stack:

http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Options



exture Type


Texture Types
Choose the type of texture that is used for the current texture datablock.
These types are described in detail in this section




Tuesday, February 3, 2015

Monday, February 2, 2015

hair blender ( basic 2)



@which frame
參數調整: 模擬狀況 @which frame
http://wiki.blender.org/index.php/Doc:2.6/Manual/Physics/Particles/Hair





參考資料:




2. 白頭髮:




參考資料:
http://blender.stackexchange.com/questions/14673/particle-hair-material-with-random-streaks-for-cycles


3. 金頭髮:

細一點:



單純hair bsfd


參考資料:
https://www.youtube.com/watch?v=b_bEBKV9pN8




hair blender ( basic 1)



1cycle hair setting


http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Hair_Rendering





cycle render and blender render style :



1.blender render:  有點粗糙?


2.cycle render:


3. 參數參考:
https://www.youtube.com/watch?v=_g9ceVH35CA



4. blender + alt+a ( testing frame result)





5. 參考資料:

https://www.youtube.com/watch?v=jEnCsvcvX8k





old way:

6. 改用 cycle render:




7. shape  參數

root 參數
tip 參數



hair cycle uncheck 會比較快!

8. 調整燈光 cycle render, root =0.04



root=0.02


root =0.02 開hair dynamic

shape =-0.8


render size:

render= 10



render= 200


image grass


resolution=100%



調整 children




解析度200%