透明度:直接在output 改
1. rgb 色彩的意義:
其實是一種 input /output 的對應關係
2. rgb 色彩曲線
http://ayu6628.pixnet.net/blog/post/4806718-%E8%AA%BF%E6%95%B4%E5%9C%96%E5%B1%A4-%E6%9B%B2%E7%B7%9A(rgb%E8%89%B2%E5%BD%A9%E6%A8%A1%E5%BC%8F)%E3%80%90photoshop%E6%95%99%E5%AD%B8%E3%80%91
變亮:
result:
After:
透明度:配合輪廓
進階調整:
3. texture node:
4. texture stack:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Options
exture Type
Choose the type of texture that is used for the current texture datablock.
- Procedural Textures
- Image and Video Textures
- Environment Map
- Volume Textures
- Ocean Texture
These types are described in detail in this section.








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