Thursday, February 5, 2015

blender skin:



透明度:直接在output 改

1. rgb 色彩的意義:


其實是一種 input /output 的對應關係



2. rgb 色彩曲線

http://ayu6628.pixnet.net/blog/post/4806718-%E8%AA%BF%E6%95%B4%E5%9C%96%E5%B1%A4-%E6%9B%B2%E7%B7%9A(rgb%E8%89%B2%E5%BD%A9%E6%A8%A1%E5%BC%8F)%E3%80%90photoshop%E6%95%99%E5%AD%B8%E3%80%91






變亮:





result:
After:




透明度:配合輪廓





進階調整:





3. texture node:


4. texture stack:

http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Options



exture Type


Texture Types
Choose the type of texture that is used for the current texture datablock.
These types are described in detail in this section




No comments:

Post a Comment