need to load the texture.
speed comparision.
http://www.blenderguru.com/articles/proof-that-cycles-is-getting-faster-speed-comparisons/#.VJfWdeAAOg
Paint :clone: have to paint in the same object:
https://www.youtube.com/watch?v=yDGZZYRsyCk
1. join and seperate :
join(ctrl-j)
seperate (edit mode -->p)
3. move cursor ) shift s (edit mode) 很好用
2.
很不錯的影片:
https://www.youtube.com/watch?v=gacSqM7kHGg
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67/Paint_System#Stencil_mapping
Option consistency
Options were grouped more consistently between paint modes in this release. Stroke modes can be changed via a drop-down menu and by pressing A in the viewport. For modes that support masking, A selects everything instead, when masking is active.
Spacing Pressure Support
Spacing based on stylus pressure. More pressure means dabs are closer together.
Absolute Jittering Mode
Jittering of strokes in 2.66 is done relatively to the brush size. It is possible now to set the jittering amount in pixels, keeping the size independent and allowing for brush spreads greater than before. To switch to absolute mode, press the lock icon next to the jittering amount slider.
Overlay support
All paint modes that use textures now support overlay. Overlay now works slightly differently than older blender versions. There is separate overlay control for the brush itself (under the tool options) and for brush textures. There is also the ability to turn a specific overlay off while a stroke is in progress by clicking the brush icon next to the overlay slider.
New Texture Mapping Modes
Random mapping
Simply picks a random texture coordinate to sample from for each dab.
Stencil mapping
https://www.youtube.com/watch?v=24qUFDdZAG8


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